![]() You aren’t free to swap between them, mind you, which feels like the game’s biggest missed opportunity. It’s amazing the kind of sightseeing you can do while tidying up other people’s fuck ups.Īs the letter S on the end of the game’s name implies, Serial Killers big gimmick is no longer being limited to a single character. ![]() You get to go on a pretty decent tour of the city, too, visiting a variety of locations that include a sitcom set that looks very familiar, a multi-story parking lot, a fancy yacht (while tripping on drugs) and an art gallery. An easy-to-understand line-of-sight system and handy circle that tells you how much noise you’re generating make the stealth simple and intuitive, although you can go for a more heavy-handed approach by opening a door in a cop’s face or running full-pelt into them. The setup for nearly every level is the same evade the boys in blue while carefully grabbing evidence, disposing of all the bodies and hoovering up the blood. When the credits rolled (anywhere around 5-8 hours) I liked all of them, even if they were working for the mob and cleaning up corpses The only thing that didn’t quite work, in my opinion, was the ending which didn’t hit the emotional high it was aiming for, largely due to the group’s lack of believable reaction.īack in 2017, Serial Cleaner used a top-down view with 2D graphics but for the sequel, the developers have gone full 3D using an interesting art style that looks….good? Kind of? The lack of detail in textures is a deliberate choice but when you combine it with the sharp angles, stiff animations and even the lack of lipsync the whole package becomes a bit underwhelming. The four cleaners are all given solid backstories that are engaging to learn about and the voice acting is actually quite good given the small, budget nature of the game. It’s all used to tell a surprisingly good story via the medium of flashbacks. It’s a fun contrast against the very gamey elements, like how characters whip a vacuum cleaner out of mid-air, and quite a change from the more Pop-orientated style of the first game. ![]() It gives Serial Cleaners the appropriate crime-thriller tone. There’s a grungy, grimy vibe to the presentation that’s backed up by the heavy use of moody Jazz.
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